24-Hour Comics Day
Austin Books would like to thank all participants
and their friends and family who came out and did their thing. We
had 74 participants who completed a Maileresque
911 pages, which was once again the largest turnout for
one site in the whole entire world. Many (25) completed the whole 24
hours and/or 24 pages. It was a real celebration of the medium,
and our staff really went all out to make sure everyone was as comfortable,
well-fed, and over-caffeinated as possible. Thank you, Austin. And a special thanks to Red Bull and Sembei Rice Snacks for sponsorship. Check
out some of the coverage of the event:News
8 Austin, Comicon.com,
Daily
Texan, and Newsarama.
--Your humble webmaster wishes
to thank Brad, Brandon, Hershal, Megan, and especially Dave for
staying there all night and keeping things going. While I only finished
14 pages (and an embarrassingly large portion of those being Xeroxes),
I never once gave (serious) consideration to packing it in. It was
great fun, thank God it's only once a year.

Copyright © 1983 The Washington Post Company and Berkeley Breathed
In 1990, Scott McCloud, creator of Zot!, author
of Understanding Comics and Reinventing Comics
and noted comic deconstructionist, hit upon the idea of creating
a complete 24-page comic book in 24 hours. Part intellectual exercise,
part endurance test, and partly as a way to force through the inertia
that so often overtakes artistic types (L.A.S.). Whereas a typical
comic book is created over the course of a month or more, with the
writer, penciller, inker, and letterer taking their time to do each
discrete piece of the job, the independent writer/artist has to
wear many more caps for a much shorter period of time. The idea
spread due to Scott's enthusiasm for the medium and his wide array
of friendships within the professional community. Early partakers
of this draft were Dave Sim, Steve Bissette, and Neil Gaiman. It
was something that many other creators, professional and amateur,
endeavored to complete in the past decade, but it had been only
a novelty, or something done for the sake of seeing if it could
be done. Two anthologies of these works have been published, 24
Hour Comics in 2003, and 24 Hour Comics All-Stars
appearing recently in 2005.
In
2004, McCloud took the reins of the idea once again, and organized
the first 24HCD. It was a rousing success of grass-roots creative
activism. Dozens of stores hosted events in countries around the
world, and hundreds of brand new pieces of art were created. All
that were completed were submitted to McCloud, and the best 24 works
were published in a huge anthology called 24 Hour Comics Day
Highlights 2004. This year's event looks to be much bigger.
As of last count 76 sites have been confirmed in 30 states plus
5 Canadian provinces, France, Germany, The Netherlands, Serbia,
and Thailand.
As it happens, Austin Books figured prominently in last year's event.
We had the largest turnout of any location in the world with over
40 participants. Patrick Joseph, one of our store regulars, had
his story, "NOW," selected to be published in the 24
Hour Comics Day Highlights 2004 anthology. And, of course,
we aim to match and surpass that record this year. We've put a lot
of work into planning this year's event and we are ready. According
to an article in this
week's Austin Chronicle, the French are trying to beat
our record. There is absolutely no way in the multiverse that a
bunch of French guys are going to do anything bigger than we do here
deep in the heart of Texas.
Tables and chairs will be in great supply, of course,
as well as a photocopier to aid in your work. Butt Xeroxes will
not be tolerated until sometime after 4 am. We'll be able to print
photo reference for anything that Google's Image Search can locate
for you, and we'll have power for those who need it to run their
own computers, pencil sharpeners, or margarita machines. (In fact,
since last year we've added 16 power outlets in the ceiling, with
drop-down cords, so there'll be more juice than that Tupac movie.)
We have two bathrooms (but only one square of toilet paper). There'll
be pillows and blankets for anyone who wants to "rest their
eyes," and savage pillow beatings for anyone who actually drifts
off to sleep.
Art supplies aplenty. We suggest bringing more than 24 sheets of
paper, 'cause nobody's perfect. As far as we're concerned, there
are no limits to the media you can use: pencils, pens, markers,
crayons, blood (yours or someone else's), clip art, computers...
whatever. The only limits are self-imposed. Why are you boxing yourself
in like that? Push the paradigm! Max the envelope!
If you've got your own mini-comics that you'd like to hawk at the
event, we'll sell them at the register on consignment, for a 70/30
split. Possibly in your favor.
Also, we strongly recommend that you arrange for a ride. The reasons
are twofold (as all the best reasons are): (1) there's only so much
parking, and we'd like to retain at least a couple of spots for
weekend shoppers, and (2) after being awake for 24 straight hours,
nobody needs to get behind the wheel. The Number 1 bus goes right
by the front door if you have no ride. Or even if you do.
WiFi? Yes!
Community Computer with a printer? Yes!
All graphic novels, trade paperbacks, manga collections,
and hardcovers at 24% off cover price from midnight to 7 am?
Yes! So even if you aren't participating, you still have a reason
to be at the comic shop late.
We're always open to your suggestions on how to make this event
as memorable, comfortable, enjoyable and profitable as possible.
You can reply to this email, or talk to us in person at the store.
Although that's dangerous, because everyone knows that all conversations
that take place at a comic shop eventually devolve into "Hal
vs. Kyle" arguments.
Tell your friends. Tell your family. Tell that one guy who's always
hanging out in the dorm's common room designing dragon tattoos.
We're building an army here. Help us help you to help us make 24HCD
2005 the mammoth event it deserves to be.
Here is a list of useful things you might wanna bring that you might
forget till you get here and realize you need them but can't spare
the valuable time it takes to run down to the art supply store so
make sure you peruse this list first. You might be able to share
with others, but there's no guarantees anyone else remembered to
bring anything, either. There is Asel Art Supply on MLK and Guadalupe,
and the UT Coop sells art stuff, so if you do absolutely need something,
it is accessible.
| |
Paper (duh) |
|
Erasers (I recommend the white Staedler ones) |
| |
Pencils and a sharpener |
|
Blue Line Pencil (Non-Photo) |
| |
A sufficient amount of ink or markers |
|
White-out |
| |
Compass |
|
Templates for geometric shapes |
| |
Rulers/T-square/Triangle |
|
French Curves |
| |
Photo reference material for realistic stuff |
|
A mirror (to capture lifelike facial expressions(?)) |
| |
Letraset and/or Zip-A-Tone for cool
visual effectz and LeTTering |
|
Glue stick or rubber cement to paste down word balloons |
| |
Your own music with headphones, because AB only has the Simpsons
Soundtrack and Ralph Stevens 8-tracks |
|
A good clean drawing surface would be useful. We got our tables,
but if you have a preferred surface, like a sheet of that vinyl
stuff, bring it. Or an easel if you like. |
| |
Any particular food, drink, and prescription medications you
need |
|
Talent, imagination, and moxie |
Go, and remember 3 things.
- Character is what you are in the dark.
- Always do the right thing.
- No matter where you go, there you are.
P.S. 1983? Are you kidding me? The Bloom Country
strip is from 22 frickin' years ago? Jesus, I feel old all of a
sudden. Seriously, wouldn't it be awesome if UT Alum Berke Breathed
returned to Austin to participate in 24 Hour Comics Day here at
Austin Books? Wouldn't that be great? I'd be into it. |